SIEVE

Sieve

Find the rule. Don’t fool yourself.

Three secret rules a day. Test anything you like, then pass the exam. Most people fool themselves.

How to play

  1. Every day there are three secret rules: Easy, Medium and Hard. Each is satisfied by some English words or whole numbers. You see three examples that pass.
  2. Test anything you like. Each probe tells you instantly whether it passes or fails. You have 8 probes, 10 on Hard.
  3. When you think you have it, take the exam: label six new items pass or fail.
  4. The rule is revealed, along with the rule you were probably thinking of instead. Your Sieve score is how fast you found each rule: the fewer probes you spend before calling it, the higher it is.

The experiment behind it

In 1960, Peter Wason presented people with the number sequence 2-4-6 and asked them to discover the rule that generated it by testing their own sequences. Most people formed a hypothesis—such as “the numbers increase by two”—and then proposed only sequences that confirmed it. As a result, they failed to discover that the actual rule was “any increasing sequence”.

Sieve turns this experiment into a daily game: three secret rules, a few attempts, and a score that rewards you for testing and challenging your own ideas.

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